Hi! A pleasure to meet you!

My name is Antonio Russo and this is my portfolio!

I'm a passionate game developer with experience in console porting. I make fun and unique gaming experiences, experimenting with diverse mechanics and settings. My proficiency extends across game engines like Unity and Unreal. Moreover, I'm adept with a variety of programming languages, including C#, C++, Python, and Java. Below you can see the professional projects I've worked on!

Mineko's Night Market

Made in Unity.

Mineko's Night Market is a game developed by Meowza Games and published by Humble Games. As a member of DX Gamework's porting team, I've worked on all porting needs for all major platforms and provided support to post-launch patches. My main contributions included:

  • Save and Load Systems

  • Optimization

  • Console Bug-fixing

  • Console User and Profile Handling

  • Input Treatment and Gamepad functions

  • Console certification requirements

  • Achievements (Microsoft) and Trophies (Sony)

  • Activities (Sony's PS5)

  • Post-launch patch building

Infinite Guitars

Made in Unity.

Infinite Guitars is a game developed by Nikko Nikko and published by Humble Games. As a member of DX Gamework's porting department, I've worked on all porting needs for the Xbox and Microsoft Store versions and provided support to post-launch patches. My main contributions included:

  • Save and Load Systems

  • User and Profile Handling

  • Console Bug fixing

  • Input Treatment

  • Achievements

  • Post-launch patch building

Eternal Hope

Made in Unity.

Eternal Hope is a game developed by Double Hit Games and published by DX Gameworks. As a member of the Porting Team, I mainly provided support for Xbox and PS4 launch and post-launch patches. Main Responsabilities:

  • PS4 and XBOX launch support

  • Achievements and Trophies

  • Console Bug-fixing

  • Post-launch patch building

8-Bis Advergame

Made in Unity.

8-Bis is an advergame made and published by DX Gameworks for the Mondelez promotional website that ran during Brazillian Comic-Con (CCXP), from October to December 2023. In this game, I worked on all production cycles and publishing. Main Contributions:

  • Gameplay programming

  • Audio and Manager Systems

  • WebGL integration

  • Javascript programming for Mobile Detection

  • Website Deployment support

Let's talk!

If you liked what you have seen and want to reach out about work opportunities, feel free to send me an email or contact me through any of my social media!