
Hi! A pleasure to meet you!
My name is Antonio Russo and this is my portfolio!
I'm a passionate game developer with experience in console porting. I make fun and unique gaming experiences, experimenting with diverse mechanics and settings. My proficiency extends across game engines like Unity and Unreal. Moreover, I'm adept with a variety of programming languages, including C#, C++, Python, and Java. Below you can see the released professional projects I've worked on!
Mineko's Night Market
Made in Unity.
Mineko's Night Market is a game developed by Meowza Games and published by Humble Games. As a member of DX Gamework's porting team, I've worked on all porting needs for all major platforms and provided support to post-launch patches. My main contributions included:
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Save and Load Systems
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Optimization
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Console Bug-fixing
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Console User and Profile Handling
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Input Treatment and Gamepad functions
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Console certification requirements
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Achievements (Microsoft) and Trophies (Sony)
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Activities (Sony's PS5)
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Post-launch patch building
Wrestlequest
Made in Unity.
Wrestlequest is a game developed by Mega Cat Inc. and published by Skybound games. As a member of Megacat's porting team, I've worked on all major platforms optimizations post-launch, bug-fixing, and provided support to post-launch patches. My main contributions included:
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Console Save System bug-fixing on Switch and PS platforms
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Optimization
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Various bug-fixing to gameplay and porting issues
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Post-launch patch building for consoles
Infinite Guitars
Made in Unity.
Infinite Guitars is a game developed by Nikko Nikko and published by Humble Games. As a member of DX Gamework's porting department, I've worked on all porting needs for the Xbox and Microsoft Store versions and provided support to post-launch patches. My main contributions included:
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Save and Load Systems
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User and Profile Handling
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Console Bug fixing
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Input Treatment
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Achievements
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Post-launch patch building
Eternal Hope
Made in Unity.
Eternal Hope is a game developed by Double Hit Games and published by DX Gameworks. As a member of the Porting Team, I mainly provided support for Xbox and PS4 launch and post-launch patches. Main Responsabilities:
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PS4 and XBOX launch support
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Achievements and Trophies
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Console Bug-fixing
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Post-launch patch building
8-Bis Advergame
Made in Unity.
8-Bis is an advergame made and published by DX Gameworks for the Mondelez promotional website that ran during Brazillian Comic-Con (CCXP), from October to December 2023. In this game, I worked on all production cycles and publishing. Main Contributions:
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Gameplay programming
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Audio and Manager Systems
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WebGL integration
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Javascript programming for Mobile Detection
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Website Deployment support